Space Shooter 2D Mobile
Tools & Languages: C# Unity Personal Mobile
Description: This is a 2D mini space game, featuring a scoring system, randomly generated enemies, and power-ups. At a certain point, a boss appears to conclude the level.

I'm Georgios-Tsampikos Eleftheriou, a Computer Science graduate and software engineer focused on building real-world applications across web, mobile, and game platforms.
My technical foundation spans full-stack web development (PHP, SQL, JavaScript), cross-platform tools like React/Express, and mobile development with Java (Android Studio). While I've worked with several languages, I'm eager to deepen my expertise in a focused stack within a professional setting.
In game development, I specialize in Unity with C#, integrating save/load systems, day/night cycles, procedural content generation, and AI-based interactions to enhance gameplay depth.
I've also served as a formal instructor in a university-led Unity workshop, teaching students how to build interactive simulations using C# scripting and scene-based architecture.
I'm actively seeking a role in software or game development where I can contribute immediately, grow alongside experienced engineers, and write clean, scalable code that solves real problems.
Tools & Languages: C# Unity Personal Mobile
Description: This is a 2D mini space game, featuring a scoring system, randomly generated enemies, and power-ups. At a certain point, a boss appears to conclude the level.
